![]() ![]() Jump down to the door and kill the Unwilling waiting behind it, then step into a green teleporter to be transported to a passage containing the blue skull pick it up to open a gate leading back to the demon corpse you saw earlier. Once the arena is clear, head along the bridge and go through an open door to find yourself above the pit where you encountered the first group of Unwilling some platforms will rise and allow you to climb up to a skull switch, which will open a wooden door that you can see below. Head up the slope to get back outside and dispose of some imps and Unwilling, then drop into an arena with a T-shaped bridge where you will face knights and summoners. Backtrack to the area with the demon corpse and climb up a staircase leading to the yellow door, then use the skull to open it and reveal an elite guard along with a monolith that reveals more information about the Doom marine. Once the arena is clear a gate will open nearby follow the objective marker to a skull switch and press it to open a second gate that you can see through the window, then go through it to find the yellow skull. Go up the staircase behind you to confront imps along with a Hell razer, a Hell knight and a revenant then look for a partially-eaten demon corpse there is a slope nearby leading down to an arena with more of the same opponents as well as mancubi. Turn left and head down a slope before jumping down to a ledge with some Unwilling, then jump to a ledge behind you to find a Gauss cannon sitting on a UAC box. The Hell Razer may be a reimagining of the Heavy Weapon Dudes from Doom II, as both opponents fill the same role: While the Heavy Weapon Dudes fire a constant stream of bullets, the Hell Razer instead fires a constant stream of energy.Walkthrough Objectives Kill Olivia Pierce Get back to Mars Find the exit portal marked by the UAC Essentials įollow the path to a skull switch and push it to open the gate, then head forward until you see an echo recording of Samuel Hayden and some UAC soldiers they will mention a portal device at "the Tomb".Its design bears a strong resemblance to the Bruiser from Doom 3: Resurrection of Evil.This further proves that the Hell Razer was going be a Possessed Soldier carrying an identical weapon. It is also important to note that glory killing a Hell Razer in Lazarus Labs will still count as a glory kill for the Possessed Soldier in the "Variety is the Spice of Death II" mission challenge. ![]() Early footage from the beta showed that the Hell Razer was originally going to be one of the Possessed Soldiers carrying an identical weapon, however this was changed in the final product.It takes a few Combat Shotgun blasts for the Hell Razer to be slain due to having slightly higher health than an Imp, on par with the Possessed Soldiers. If the player comes in the proximity of the Hell Razer, it will try to run away to another location but will swing its arm as a melee attack if it's unable to do so. When at a far enough distance, the Hell Razer will charge up and fire a constant red stream of Argent energy at the player. This demon will stay at a distance from the player so as to be more precise and aim easier. The Hell Razer shares most of its animation scheme and sound effects with the Possessed Soldier, including glory kills. One of the most striking anatomical features of this demon is the large black growth that replaces its right hand. The parts of the body that aren't covered with these plates are black like ash with glowing, magma-like fissures and cracks running through them. ![]() Its head is also covered with this material and resembles a helmet which covers most of its face except for its mouth. The Hell Razer has a humanoid figure and is covered with exoskeletal plates of an unknown material on some parts of its body, mostly the limbs and the torso area. The Hell Razer has not yet been observed outside of Hell and further investigation is planned for the next Tethering Operation. Simultaneously, the pyrolized host becomes capable of withstanding the extreme temperatures generated during the repeated accumulation of Hell energy. As the Hell Razer matures, the host's arm ossifies into a beam weapon. Between the third and eight week of development, a parasitic Hell Razer will seek out a suitable host to cremate from within. ![]() Recent dissection of a captured Hell Razer has revealed a remarkable embryogenesis. Articulation of the cartilage allows the Hell Razer to focus its energy beam into a single charged shot that will obliterate anything that stands in its path. The beam emanates from an arm-like protrusion composed of cartilage and other osseous tissue. The Hell Razer is an astute and tactical foe that will engage enemies from a distance with a powerful beam of unrefined hell energy. ![]()
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